first i wanna say GREAT! piece of software love it alrdy....but alas i have a slight problem before i part with my money:)
on one computer everything works fine:)
now the problem when i use 2 computers is that my chars wont invite or follow the chars from the other computer.
1st computer: a setup with x3 WOW running, if i use invite keys (alt-shift-I) they invite and interact only with each other and not the chars from other client.
2nc comp: same problem as above.
please help me spend my money on this wonderful product:)
multi computer invite/follow problem
Moderators: Lavish Software Team, Moderators
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Note: This is no longer needed as of ISBoxer 36.
The way these specific Mapped Keys work "out of the box", they will only invite, follow, assist, or target the characters in the current Character Set, even if the sets are linked. However, you can manually adjust the Mapped Keys to correct this.
It's actually kind of simple, but I'm going to explain in detail so hopefully you and anyone else who comes back here with the same question can follow it without too many additional questions.
To fix these keys, go into the "General" Key Map...
... and let's start with the "Invite Others" key. Expand it so you see the Steps -- it has 1 Step since it is supposed to do the same thing each time you press it. Click on Step 1. On the right side, you should see some potentially confusing stuff in the Commands box, and then under Final Macro Text you might see this " - Select a Character Set with the * button by the Target dropdown to see macro as it applies to the Character Set - ". Either way, do what I just quoted -- click the * and select your main Character Set. The Final Macro Text should then show the /invite commands that would apply to your main Character Set. The idea is to give you a view of what's going to be generated from the commands in the commands box. For this one, you can just add some normal /invite commands to the end of the list (i.e. /invite mycharacter). It wont automatically fill in other Character Sets if you make more teams, so keep this in mind (it might help you to keep multiple ISBoxer Profiles by using File->Save As, if you make more teams)
Example when finished:
So that's the invite key. Next are "FTL Assist Me", "FTL Follow Me" and "FTL Target Me". Before you get started with these, click on your non-main Character Set (the one you put under Also Launch if you're doing it right -- presumably you followed the Using Multiple Computers guide?
) and go to each of its Slots. You'll need to make sure that the FTL Modifiers for each slot are not the same as the ones selected for other slots in either Character Set. You can use any combination of the modifiers, except that you may not use both left and right of the same key in any given Slot. (in other words, don't check both left and right shift for one of your characters) Also note that if you have an AltGr key, it is inadvisable to use Right Ctrl or Right Alt. (the AltGr key is in place of Right Alt anyway) Once they each have a unique combination of FTL Modifiers we're ready to combine the modifiers from your first set with the modifiers from your second set.
Now go back to the General key map, and expand FTL Assist Me, and click on Step 1. The process for these next keys is to copy part of the Final Macro Text from the second Character Set, and paste it after the FTL conditionals from the first Character Set. So first, click the * next to the Target box and select the non-main Character Set. The Final Macro Text should look something like this:
I made part of it bold red above to help with one of the next steps.
You're going to need to use keyboard shortcuts to do the copy+paste (right clicking wont bring up the menu you might be used to for this), so first click in the Final Macro Text box, then select all the text with CTRL+A (for "all"), and copy to clipboard with CTRL+C (for "copy"). Paste it into notepad. Now click the * again and do the same thing but with the main Character Set. So you should have two separate /assist commands. Now they need to be combined and put in the Commands box. Make sure to uncheck "But first" so that what you put in the Commands box is what ends up in the Final Macro Text instead of adding another /assist command. The portion from the second set that looks like what I made bold red above is what needs to be pasted at the end of the command from the first set. The final command might then look something like this:
That fixes the Assist. You can then take that command and change the /assist to fix the FTL Follow Me and FTL Target Me keys, like so:
and
That's it! Export to Inner Space, and if WoW is running make sure to /reloadui on all of them since we're making changes to WoW Macros through ISBoxer (and therefore changes to the ISBoxer Addon that need to be reloaded)
The way these specific Mapped Keys work "out of the box", they will only invite, follow, assist, or target the characters in the current Character Set, even if the sets are linked. However, you can manually adjust the Mapped Keys to correct this.
It's actually kind of simple, but I'm going to explain in detail so hopefully you and anyone else who comes back here with the same question can follow it without too many additional questions.
To fix these keys, go into the "General" Key Map...
... and let's start with the "Invite Others" key. Expand it so you see the Steps -- it has 1 Step since it is supposed to do the same thing each time you press it. Click on Step 1. On the right side, you should see some potentially confusing stuff in the Commands box, and then under Final Macro Text you might see this " - Select a Character Set with the * button by the Target dropdown to see macro as it applies to the Character Set - ". Either way, do what I just quoted -- click the * and select your main Character Set. The Final Macro Text should then show the /invite commands that would apply to your main Character Set. The idea is to give you a view of what's going to be generated from the commands in the commands box. For this one, you can just add some normal /invite commands to the end of the list (i.e. /invite mycharacter). It wont automatically fill in other Character Sets if you make more teams, so keep this in mind (it might help you to keep multiple ISBoxer Profiles by using File->Save As, if you make more teams)
Example when finished:
Code: Select all
!if ("slot 1" and character is not "slot 1") /invite {SLOT1}
!if ("slot 2" and character is not "slot 2") /invite {SLOT2}
!if ("slot 3" and character is not "slot 3") /invite {SLOT3}
!if ("slot 4" and character is not "slot 4") /invite {SLOT4}
!if ("slot 5" and character is not "slot 5") /invite {SLOT5}
[color=red]/invite char1
/invite char2[/color]

Now go back to the General key map, and expand FTL Assist Me, and click on Step 1. The process for these next keys is to copy part of the Final Macro Text from the second Character Set, and paste it after the FTL conditionals from the first Character Set. So first, click the * next to the Target box and select the non-main Character Set. The Final Macro Text should look something like this:
Code: Select all
/assist [nomod]player[color=red][b];[nomod:alt,mod:lshift,nomod:ctrl]Alice;[nomod:alt,mod:rshift,nomod:ctrl]Bob[/color][/b]
You're going to need to use keyboard shortcuts to do the copy+paste (right clicking wont bring up the menu you might be used to for this), so first click in the Final Macro Text box, then select all the text with CTRL+A (for "all"), and copy to clipboard with CTRL+C (for "copy"). Paste it into notepad. Now click the * again and do the same thing but with the main Character Set. So you should have two separate /assist commands. Now they need to be combined and put in the Commands box. Make sure to uncheck "But first" so that what you put in the Commands box is what ends up in the Final Macro Text instead of adding another /assist command. The portion from the second set that looks like what I made bold red above is what needs to be pasted at the end of the command from the first set. The final command might then look something like this:
Code: Select all
/assist [nomod]player;[nomod:alt,mod:lshift,nomod:ctrl]Alice;[nomod:alt,mod:rshift,nomod:ctrl]Bob[color=red][b];[nomod:alt,nomod:shift,mod:lctrl]Charles[/color][/b]
Code: Select all
[color=red][b]/follow[/color][/b] [nomod]player;[nomod:alt,mod:lshift,nomod:ctrl]Alice;[nomod:alt,mod:rshift,nomod:ctrl]Bob;[nomod:alt,nomod:shift,mod:lctrl]Charles
Code: Select all
[color=red][b]/targetexact[/color][/b] [nomod]player;[nomod:alt,mod:lshift,nomod:ctrl]Alice;[nomod:alt,mod:rshift,nomod:ctrl]Bob;[nomod:alt,nomod:shift,mod:lctrl]Charles
Last edited by Lax on Fri May 28, 2010 9:14 am, edited 2 times in total.
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- GamingTools Subscriber
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I'm sorry to raise this thread from the dead. I ran into the same issue and I made sure to search before posting so sorry if I still managed to miss a post explaining the solution more clear.
I followed the steps below from Lax and got what I thought would be the solution. Sadly the 'slaves' are still determined not to follow the leader, only the other slaves when I use the PiP swap (old time keyclone user btw, this new PiP swap is awesome).
Before I post my specific macro (that looks a little bit different for some reason) I should explain my specific set up.
I have character set with 4 characters on my second pc. I have another character set with my main character (famerlady, yes. Silly names I know).
The invite all was simply even with my basic macro knowledge but the other macros refuse to work. I keep getting "Unknown unit" when trying to assist or follow.
/follow [nomod:alt,mod:rshift,nomod:ctrl]Farmerpewpew;[nomod:alt,nomod:shift,mod:lctrl]Farmerpeew;[mod:lalt,nomod:shift,nomod:ctrl]Farmerbob;[nomod:alt,mod:lshift,mod:lctrl]Farmerpew;[nomod:alt,mod:lshift,nomod:ctrl]Farmerlady
That's my follow macro.
/assist [nomod:alt,mod:rshift,nomod:ctrl]Farmerpewpew;[nomod:alt,nomod:shift,mod:lctrl]Farmerpeew;[mod:lalt,nomod:shift,nomod:ctrl]Farmerbob;[nomod:alt,mod:lshift,mod:lctrl]Farmerpew;[nomod:alt,mod:lshift,nomod:ctrl]Farmerlady
And that's the assist obviously. Another problem I have is that despite having Farmerlady set as Master in Jamba, when combat is done Farmerlady the tank will follow one of the slaves. And yes Strobe is turned off and was not selected in wizard. Any help would be deeply appreciated.
I followed the steps below from Lax and got what I thought would be the solution. Sadly the 'slaves' are still determined not to follow the leader, only the other slaves when I use the PiP swap (old time keyclone user btw, this new PiP swap is awesome).
Before I post my specific macro (that looks a little bit different for some reason) I should explain my specific set up.
I have character set with 4 characters on my second pc. I have another character set with my main character (famerlady, yes. Silly names I know).
The invite all was simply even with my basic macro knowledge but the other macros refuse to work. I keep getting "Unknown unit" when trying to assist or follow.
/follow [nomod:alt,mod:rshift,nomod:ctrl]Farmerpewpew;[nomod:alt,nomod:shift,mod:lctrl]Farmerpeew;[mod:lalt,nomod:shift,nomod:ctrl]Farmerbob;[nomod:alt,mod:lshift,mod:lctrl]Farmerpew;[nomod:alt,mod:lshift,nomod:ctrl]Farmerlady
That's my follow macro.
/assist [nomod:alt,mod:rshift,nomod:ctrl]Farmerpewpew;[nomod:alt,nomod:shift,mod:lctrl]Farmerpeew;[mod:lalt,nomod:shift,nomod:ctrl]Farmerbob;[nomod:alt,mod:lshift,mod:lctrl]Farmerpew;[nomod:alt,mod:lshift,nomod:ctrl]Farmerlady
And that's the assist obviously. Another problem I have is that despite having Farmerlady set as Master in Jamba, when combat is done Farmerlady the tank will follow one of the slaves. And yes Strobe is turned off and was not selected in wizard. Any help would be deeply appreciated.
Replied to your equivalent post on isboxer.com
http://isboxer.com/forum/viewtopic.php?f=18&t=155
http://isboxer.com/forum/viewtopic.php?f=18&t=155