EQGame.exe Error :(:(:( Everquest 1 w/wineq2.06 Lite

WinEQ 2.0 Lite discussion

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Wanderor
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Posts: 3
Joined: Mon Jul 19, 2004 9:14 pm

EQGame.exe Error :(:(:( Everquest 1 w/wineq2.06 Lite

Post by Wanderor » Sat Dec 25, 2004 1:46 am

Arg I keep getting the message: (btw i can run through the patcher but when it gets to the Accept/Decline part it crashes)

-----------------------------
Program Error

eqgame.exe has generated errors and will be closed by Windows. You will need to restart the program.

An error log is being created.
-----------------------------

I've tried searching and found several topics with similar problems but I don't *think* they pertain to my problem. I've tried making the changes suggested in the other posts but nothing has worked so I've changed it back to the defaults to make sure I haven't goofed anything up hehe. Here's my log thinger :) Thanks for your time!

WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows 2000/Service Pack 4/
System Physical RAM: 329/510MB
Page File: 1116/1247MB
Virtual Memory: 2002/2047MB (Extended: 0MB)
CPU 1: @ 697MHz
Video 1: \\.\DISPLAY1/Intel Corporation 810 Graphics Controller Hub
Video 2: \\.\DISPLAY3/NetMeeting driver
Monitor 1: \\.\DISPLAY1 (0,0,800,600) (800x600) PRIMARY
Sound: ¨
DirectX: 4.09.00.0902
Internet Explorer: 6.0.2800.1106
WinEQ: 2.06

Loaded Modules:
-----------------------------------
Module 0: C:\Program Files\Sony\EverQuest Trilogy\eqgame.exe
Module 1: C:\WINNT\system32\ntdll.dll
Module 2: C:\Program Files\Sony\EverQuest Trilogy\mss32.dll
Module 3: C:\WINNT\system32\KERNEL32.dll
Module 4: C:\WINNT\system32\USER32.dll
Module 5: C:\WINNT\system32\GDI32.DLL
Module 6: C:\WINNT\system32\WINMM.dll
Module 7: C:\WINNT\system32\ADVAPI32.DLL
Module 8: C:\WINNT\system32\RPCRT4.DLL
Module 9: C:\WINNT\system32\WSOCK32.dll
Module 10: C:\WINNT\system32\WS2_32.DLL
Module 11: C:\WINNT\system32\MSVCRT.DLL
Module 12: C:\WINNT\system32\WS2HELP.DLL
Module 13: C:\WINNT\system32\DINPUT8.dll
Module 14: C:\WINNT\system32\IMM32.dll
Module 15: C:\WINNT\system32\SHELL32.dll
Module 16: C:\WINNT\system32\SHLWAPI.dll
Module 17: C:\WINNT\system32\COMCTL32.dll
Module 18: C:\WINNT\system32\ole32.dll
Module 19: C:\Tim's Stuff\WinEQ2\WinEQ2.dll
Module 20: C:\WINNT\Lavish.dll
Module 21: C:\WINNT\system32\PSAPI.DLL
Module 22: C:\Tim's Stuff\WinEQ2\WinEQ2-EQ.dll
Module 23: C:\WINNT\system32\MSIMG32.dll
Module 24: C:\Tim's Stuff\WinEQ2\WinEQ2-D3D9.dll
Module 25: C:\Tim's Stuff\WinEQ2\WinEQ2-D3D8.dll
Module 26: C:\Tim's Stuff\WinEQ2\WinEQ2-DI8.dll
Module 27: C:\WINNT\system32\msafd.dll
Module 28: C:\WINNT\System32\wshtcpip.dll
Module 29: C:\WINNT\System32\rnr20.dll
Module 30: C:\WINNT\system32\DNSAPI.DLL
Module 31: C:\WINNT\system32\iphlpapi.dll
Module 32: C:\WINNT\system32\ICMP.DLL
Module 33: C:\WINNT\system32\MPRAPI.DLL
Module 34: C:\WINNT\system32\SAMLIB.DLL
Module 35: C:\WINNT\system32\NETAPI32.DLL
Module 36: C:\WINNT\system32\Secur32.dll
Module 37: C:\WINNT\system32\NTDSAPI.dll
Module 38: C:\WINNT\system32\WLDAP32.DLL
Module 39: C:\WINNT\system32\NETRAP.dll
Module 40: C:\WINNT\system32\OLEAUT32.DLL
Module 41: C:\WINNT\system32\ACTIVEDS.DLL
Module 42: C:\WINNT\system32\ADSLDPC.DLL
Module 43: C:\WINNT\system32\RTUTILS.DLL
Module 44: C:\WINNT\system32\SETUPAPI.DLL
Module 45: C:\WINNT\system32\USERENV.DLL
Module 46: C:\WINNT\system32\RASAPI32.DLL
Module 47: C:\WINNT\system32\RASMAN.DLL
Module 48: C:\WINNT\system32\TAPI32.DLL
Module 49: C:\WINNT\system32\DHCPCSVC.DLL
Module 50: C:\WINNT\System32\winrnr.dll
Module 51: C:\WINNT\system32\rasadhlp.dll
Module 52: C:\Tim's Stuff\WinEQ2\EQPlayNice.dll
Module 53: C:\WINNT\system32\NTMARTA.DLL
Module 54: C:\WINNT\system32\WINSPOOL.DRV
Module 55: C:\WINNT\system32\MPR.DLL
Module 56: C:\Program Files\Sony\EverQuest Trilogy\EQGraphicsDX9.DLL
Module 57: C:\WINNT\system32\d3d9.dll
Module 58: C:\WINNT\system32\d3d8thk.dll
Module 59: C:\WINNT\system32\VERSION.dll
Module 60: C:\WINNT\system32\LZ32.DLL
Module 61: C:\Program Files\Sony\EverQuest Trilogy\dpvs.dll

Direct3D9:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0

Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0

DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 1: Wanderor
EQ Path: C:\Program Files\Sony\EverQuest Trilogy
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 2 (+10 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 297MB (BASE+14MB)
Level of Detail: 0
MaxFPS: 100
Additional setting: VertexShaders=FALSE
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=TRUE

EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Dec 16 2004 17:15:50
Foreground
Mode: CPU Limiter
Max FPS: 0
Rendering: 1/0
Background
Mode: CPU Limiter
Max FPS: 0
Rendering: 1/0

Wanderor
Non-Subscriber
Posts: 3
Joined: Mon Jul 19, 2004 9:14 pm

Post by Wanderor » Sat Dec 25, 2004 10:00 am

Woot! Got it! Apparently I was running in 24bit color. I adjusted it to 16 (dont have 32 apparently) and it's running. grainy as heck but i'm workin on that hehe

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