EQ1: Mouse pointer is "off" when I modify WindowCh

Discussion of Inner Space

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Lax
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Post by Lax » Sun Sep 26, 2010 2:24 pm

Reverage wrote:Every time I login, my Current display mode: gets smaller. Cute.
What, on the dev build? I'm in the middle of a lot of changes, if you're using the dev build it might work one day and break the next. If you want it stable, dont use the dev build ;)

I am working on correcting all of these issues, which are related. Fixing one thing means I have to fix another thing and so on.

Reverage
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Post by Reverage » Sun Sep 26, 2010 7:07 pm

Aye, dev build. I have no issue with having issues, just didn't see in the change log if this issue was touched, and was concerned you may have thought it was.

I've had to go back to the non-dev builds, as the distortion was irritating me, but will try it from time to time, just unsure when to offer feedback at this point. :)

I've been a software developer for my entire professional career (going on 15 years now), so I understand where you are coming from, just got concerned with lack of feedback on this issue. Sorry. :)

Lax
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Post by Lax » Sun Sep 26, 2010 8:16 pm

No worries, it's just a bit involved getting this right, and I had a busy week IRL with kids birthday parties and whatnot. I will probably continue to work on this for a few days, I'll post back with progress. Thanks for making sure of the issues though, definitely don't want to push those live ;)

Dodga
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Post by Dodga » Tue Sep 28, 2010 11:17 am

i am using 1.10 atm... i made a mistake and updated to 1.11 once, then i got blurry text as well...

I uninstalled innerspace completly and installed then 1.10 back, and now i have a strange symptom:

the eqclient-xxxx.ini gets 2 General section, with most the same values as the first one. Deleteing it doesnt work either. The blurry text is really bad, because i use a lot of message windows with small font

Is there a way to fix it? without setting up everything again?

Dodga
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Post by Dodga » Tue Sep 28, 2010 11:20 am

sorry its not General, but Defaults section

Lax
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Post by Lax » Tue Sep 28, 2010 11:40 am

Ummm... Blurry text is caused by your game resolution not matching the window size, usually being a different aspect ratio. Are you using ISBoxer? If so, I'd need to see your ISBoxer config (and you should be posting on isboxer.com, ideally). See http://isboxer.com/forum/viewtopic.php?f=18&t=13 for how to share it

If you're not using ISBoxer then I guess you're going to need to explain what you're doing so I can help you.

Lax
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Post by Lax » Fri Oct 01, 2010 3:58 pm

Okay Reverage, build 5302 SHOULD work a lot better. Please let me know :)

Reverage
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Post by Reverage » Sun Oct 03, 2010 8:49 pm

Oops, just noticed this tonight, and I have to get up early. Tomorrow evening is the earliest I can get back to this, sorry. :(

Reverage
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Post by Reverage » Mon Oct 04, 2010 3:47 pm

Ok, at EULA screen.

Before I hit my macro, DisplayInfo says:

Code: Select all

Adapter resolution: 1920x1200
Current display mode: 1914x1144 (windowed)
Window viewable size: 1914x1144
Display Scale: 100.0%x100.0%, Distortion: 0.0%
Then I hit my macro:

Code: Select all

Adapter resolution: 1920x1200
Current display mode: 2016x1620 (windowed)
Window viewable size: 2028x1676
Display Scale: 100.6%x103.5%, Distortion: 2.9%
So as you'd expect from those numbers, I am getting ~1 inch of my EQ screen overlapping onto my second monitor and it overlaps my taskbar. (Buttons still highlight properly, as I mouse over them.)

Code: Select all

WindowPosition: -8, -30
Weird, that disobey's my macro. :(

If I set the window position to 0,0, and hit my macro:

Code: Select all

Adapter resolution: 1920x1200
Current display mode: 1952x1248 windowed)
Window viewable size: 1920x1172
Display Scale: 98.4%x93.9%, Distortion: 4.5%
Now buttons, window grab controlls, etc are off as to where I would expect them.

Anything else I can add? I have two monitors, primary is where I have EQ windowed. It's 1920x1200. Secondary is 1920x1080. Windows 7, 64 bit. I could do the DXDiag thing if you would find it useful.

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