Trouble starting WinEQ 2

WinEQ 2.0 Lite discussion

Moderators: Lavish Software Team, Moderators

Post Reply
Zandi
GamingTools Subscriber
Posts: 2
Joined: Tue Apr 26, 2005 7:21 pm

Trouble starting WinEQ 2

Post by Zandi » Tue Apr 26, 2005 8:51 pm

I just installed WinEQ 2, and after reading the Manual and older posts, i tried scaning for viruses, and spayware , there was none, and still WinEQ keep crashing when it tries to lunch Eqgame.exe, any help :-(, here is the SysInfo.txt


WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_gdr.050301-1519
System Physical RAM: 1658/2047MB
Page File: 3677/3943MB
Virtual Memory: 1985/2047MB (Extended: 0MB)
CPU 1: Intel(R) Pentium(R) 4 CPU 3.40GHz @ 3391MHz
CPU 2: Intel(R) Pentium(R) 4 CPU 3.40GHz @ 3391MHz
Video 1: \\.\DISPLAY1/RADEON 9800 PRO
Video 2: \\.\DISPLAY2/RADEON 9800 PRO - Secondary
Video 3: \\.\DISPLAYV1/NetMeeting driver
Video 4: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1152,864) (1152x864) PRIMARY
Sound: Creative SB Audigy LS
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.07

Loaded Modules:
-----------------------------------
Module 0: C:\Program Files\Sony\EverQuest\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: C:\Program Files\Sony\EverQuest\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\IMM32.dll
Module 15: C:\WINDOWS\system32\SHELL32.dll
Module 16: C:\WINDOWS\system32\SHLWAPI.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\LPK.DLL
Module 19: C:\WINDOWS\system32\USP10.dll
Module 20: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
Module 21: C:\WINDOWS\system32\comctl32.dll
Module 22: C:\Program Files\WinEQ2\WinEQ2.dll
Module 23: C:\WINDOWS\Lavish.dll
Module 24: C:\WINDOWS\system32\PSAPI.DLL
Module 25: C:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 26: C:\WINDOWS\system32\MSIMG32.dll
Module 27: C:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 28: C:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 29: C:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 30: C:\WINDOWS\system32\mswsock.dll
Module 31: C:\WINDOWS\system32\hnetcfg.dll
Module 32: C:\WINDOWS\System32\wshtcpip.dll
Module 33: C:\WINDOWS\system32\DNSAPI.dll
Module 34: C:\WINDOWS\System32\winrnr.dll
Module 35: C:\WINDOWS\system32\WLDAP32.dll
Module 36: C:\WINDOWS\system32\wshbth.dll
Module 37: C:\WINDOWS\system32\SETUPAPI.dll
Module 38: C:\WINDOWS\system32\rasadhlp.dll
Module 39: C:\WINDOWS\system32\uxtheme.dll
Module 40: C:\Program Files\WinEQ2\EQPlayNice.dll
Module 41: C:\WINDOWS\system32\MSCTF.dll
Module 42: C:\WINDOWS\system32\msctfime.ime
Module 43: C:\WINDOWS\system32\NTMARTA.DLL
Module 44: C:\WINDOWS\system32\SAMLIB.dll
Module 45: C:\Program Files\Sony\EverQuest\EQGraphicsDX9.DLL
Module 46: C:\Program Files\Sony\EverQuest\d3d9.dll
Module 47: C:\Program Files\Sony\EverQuest\dpvs.dll

Direct3D9:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 1: WinEQ 2.0 Default Profile
EQ Path: C:\Program Files\Sony\EverQuest
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 29 (+145 min RAM)
MipMapping: ON (+4 min RAM)
Sound: ON (+22 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: LOW (+0 min RAM)
Sky: COMPLEX (+10 min RAM)
Calculated minimum RAM: 468MB (BASE+185MB)
Level of Detail: 1
MaxFPS: 100
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=TRUE

EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Apr 11 2005 14:42:23
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30

please help me if u can :cry:

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Tue Apr 26, 2005 9:01 pm

Any chance you can get rid of the autofire macro or whatever it is that's got a fake d3d9.dll in your EverQuest folder?

This problem should be fixed when I patch in a bit, but having a fake d3d9.dll is bad :(

Zandi
GamingTools Subscriber
Posts: 2
Joined: Tue Apr 26, 2005 7:21 pm

Post by Zandi » Thu Apr 28, 2005 10:25 am

worked , Thx, now a new problem :cry: , when I have 2 EQ sesion open, the one that is not active ( the one that the mouse not active on) It Lags realy bad, I tried droping down the sky, clip plane, reselotion , and it still lags bad, anyway I can fix this, or u know what the heck I am doing wrong :?:

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Thu Apr 28, 2005 10:57 am

It's not lagging, you're just misunderstanding EQPlayNice. The rendering limiting functionality stops it from drawing the WORLD, but the UI updates at full speed and the game updates at full speed (the background session is actually running FASTER than it would otherwise). If you want full motion video on the background session at the cost of performance, you can go into the WinEQ 2 preferences window, and under EQPlayNice in background change "Rendering limit" to 1. The default setting is the recommended setting for best performance, but you are welcome to change it to what you prefer. The higher the number for Rendering limit, the faster the game will be able to run in the background, with less CPU -- a huge chunk of the game's time is spent simply drawing the game world; take that out and it's super fast.

Post Reply