Wineq lag

WinEQ 2.0 Lite discussion

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Wolfgame
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Posts: 6
Joined: Mon Jul 26, 2004 9:42 pm

Wineq lag

Post by Wolfgame » Sun Feb 20, 2005 1:56 pm

Yesterday wineq was running great (Feb 19th). But today the lag is simply unbearable when I try to run 2 accounts, which ive alywas done in the past with little to no lag, Ive restarted my cpu many times, but I dont see what could have changed from yesterday to today (feb 20th) if anyone can help me I'd really appreciate it.

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sun Feb 20, 2005 2:08 pm

Huh... well I didnt patch WinEQ, and they didn't patch EQ... Post SysInfo.txt and maybe we can figure it out?

Wolfgame
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Posts: 6
Joined: Mon Jul 26, 2004 9:42 pm

Post by Wolfgame » Sun Feb 20, 2005 2:31 pm

WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
System Physical RAM: 1018/1535MB
Page File: 1793/2156MB
Virtual Memory: 1256/2047MB (Extended: 0MB)
CPU 1: AMD Athlon(tm) XP 2500+ @ 1829MHz
Video 1: \\.\DISPLAY1/RADEON 9800 SERIES
Video 2: \\.\DISPLAY2/RADEON 9800 SERIES - Secondary
Video 3: \\.\DISPLAYV1/NetMeeting driver
Video 4: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1024,768) (1024x768) PRIMARY
Sound: NVIDIA(R) nForce(TM) Audio
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.07

Loaded Modules:
-----------------------------------
Module 0: C:\Program Files\Sony\EverQuest Trilogy\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: C:\Program Files\Sony\EverQuest Trilogy\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\IMM32.dll
Module 15: C:\WINDOWS\system32\SHELL32.dll
Module 16: C:\WINDOWS\system32\SHLWAPI.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
Module 19: C:\WINDOWS\system32\comctl32.dll
Module 20: C:\Program Files\WinEQ2\WinEQ2.dll
Module 21: C:\WINDOWS\Lavish.dll
Module 22: C:\WINDOWS\system32\PSAPI.DLL
Module 23: C:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 24: C:\WINDOWS\system32\MSIMG32.dll
Module 25: C:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 26: C:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 27: C:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 28: C:\WINDOWS\system32\xfire_lsp_11078.dll
Module 29: C:\WINDOWS\system32\MSVCR71.DLL
Module 30: C:\WINDOWS\system32\Secur32.dll
Module 31: C:\WINDOWS\system32\MSCTF.dll
Module 32: C:\WINDOWS\system32\bpkhk.dll
Module 33: C:\WINDOWS\system32\mswsock.dll
Module 34: C:\WINDOWS\system32\hnetcfg.dll
Module 35: C:\WINDOWS\System32\wshtcpip.dll
Module 36: C:\WINDOWS\system32\DNSAPI.dll
Module 37: C:\WINDOWS\System32\winrnr.dll
Module 38: C:\WINDOWS\system32\WLDAP32.dll
Module 39: C:\WINDOWS\system32\rasadhlp.dll
Module 40: C:\WINDOWS\system32\mslbui.dll
Module 41: C:\WINDOWS\system32\NTMARTA.DLL
Module 42: C:\WINDOWS\system32\SAMLIB.dll
Module 43: C:\Program Files\Sony\EverQuest Trilogy\EQGraphicsDX9.DLL
Module 44: C:\WINDOWS\system32\d3d9.dll
Module 45: C:\WINDOWS\system32\d3d8thk.dll
Module 46: C:\WINDOWS\system32\VERSION.dll
Module 47: C:\Program Files\Sony\EverQuest Trilogy\dpvs.dll
Module 48: C:\WINDOWS\system32\HID.DLL
Module 49: C:\WINDOWS\system32\SETUPAPI.DLL
Module 50: C:\WINDOWS\system32\WINTRUST.dll
Module 51: C:\WINDOWS\system32\CRYPT32.dll
Module 52: C:\WINDOWS\system32\MSASN1.dll
Module 53: C:\WINDOWS\system32\IMAGEHLP.dll
Module 54: C:\WINDOWS\system32\MSACM32.dll
Module 55: C:\WINDOWS\system32\wdmaud.drv
Module 56: C:\WINDOWS\system32\msacm32.drv
Module 57: C:\WINDOWS\system32\midimap.dll
Module 58: C:\WINDOWS\system32\DSOUND.DLL
Module 59: C:\WINDOWS\system32\KsUser.dll
Module 60: C:\Program Files\Sony\EverQuest Trilogy\eqmain.dll

Direct3D9:
-----------------------------------
Driver: RADEON 9800 SERIES/ati2dvag.dll/6/14/10/6497
Adapter Display Mode: 1024x768 D3DFMT_X8R8G8B8
Game Display Mode: 1024x768 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: 171MB
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 1: WinEQ 2.0 Default Profile
EQ Path: C:\Program Files\Sony\EverQuest Trilogy
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 2 (+10 min RAM)
MipMapping: ON (+4 min RAM)
Sound: ON (+22 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Quality: HIGH (+32 min RAM)
Sky: COMPLEX (+10 min RAM)
Calculated minimum RAM: 365MB (BASE+82MB)
Level of Detail: 0
MaxFPS: 100
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=TRUE

and I appreciate anything you can do.

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sun Feb 20, 2005 8:07 pm

Have you always run XFire or did you just recently install it? Possibly related.

I dont see anything else really out of the ordinary though...

Wolfgame
Non-Subscriber
Posts: 6
Joined: Mon Jul 26, 2004 9:42 pm

Post by Wolfgame » Sun Feb 20, 2005 10:29 pm

Well, cant really explain it, but now it seems to have fixed itself, thx for the help.

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sun Feb 20, 2005 10:42 pm

Well, glad it got fixed anyway. Have fun! :)

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