I cannot get Everquest1 to run under wineq2. Everytime I try I get the Windows crash screen for eqgame.exe. I get the same error if my computer/desktop is set to 16-bit or 342-bit color, and I get the same problem regardless of whether I have eqplaynice toggled on or off. EQ1 ran ok under wineq1.x.
Wineq system info:
WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP//2600.xpclient.010817-1148
System Physical RAM: 312/503MB
Page File: 1063/1229MB
Virtual Memory: 1996/2047MB (Extended: 0MB)
CPU 1: AMD Athlon(TM) XP 1600+ @ 1399MHz
Video 1: \\.\DISPLAY1/NVIDIA GeForce4 MX 420
Video 2: \\.\DISPLAY2/VIA Tech VT8361/VT8601 Graphics Controller
Video 3: \\.\DISPLAYV1/NetMeeting driver
Video 4: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1024,768) (1024x768) PRIMARY
Monitor 2: \\.\DISPLAY2 (1024,0,1824,600) (800x600)
Sound: ¨
DirectX: 4.09.00.0902
Internet Explorer: 6.0.2600.0000
WinEQ: 2.07
Loaded Modules:
-----------------------------------
Module 0: C:\Program Files\EverQuest\eqgame.exe
Module 1: C:\WINDOWS\System32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: C:\Program Files\EverQuest\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\ADVAPI32.dll
Module 7: C:\WINDOWS\system32\RPCRT4.dll
Module 8: C:\WINDOWS\System32\WINMM.dll
Module 9: C:\WINDOWS\System32\WSOCK32.dll
Module 10: C:\WINDOWS\System32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\System32\WS2HELP.dll
Module 13: C:\WINDOWS\System32\DINPUT8.dll
Module 14: C:\WINDOWS\System32\IMM32.dll
Module 15: C:\WINDOWS\system32\SHELL32.dll
Module 16: C:\WINDOWS\system32\SHLWAPI.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\System32\ShimEng.dll
Module 19: C:\WINDOWS\AppPatch\AcGenral.DLL
Module 20: C:\WINDOWS\System32\MSACM32.dll
Module 21: C:\WINDOWS\system32\VERSION.dll
Module 22: C:\WINDOWS\system32\USERENV.dll
Module 23: C:\WINDOWS\System32\UxTheme.dll
Module 24: C:\WINDOWS\System32\SYNCOR11.DLL
Module 25: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.0.0_x-ww_1382d70a\comctl32.dll
Module 26: C:\WINDOWS\system32\comctl32.dll
Module 27: C:\Program Files\WinEQ2\WinEQ2.dll
Module 28: C:\WINDOWS\Lavish.dll
Module 29: C:\WINDOWS\System32\PSAPI.DLL
Module 30: C:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 31: C:\WINDOWS\System32\MSIMG32.dll
Module 32: C:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 33: C:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 34: C:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 35: C:\WINDOWS\System32\ZKLSPR.DLL
Module 36: C:\WINDOWS\System32\sxlrt232.dll
Module 37: C:\WINDOWS\System32\MSVCP60.dll
Module 38: C:\WINDOWS\system32\mswsock.dll
Module 39: C:\WINDOWS\System32\wshtcpip.dll
Module 40: C:\WINDOWS\System32\DNSAPI.dll
Module 41: C:\WINDOWS\System32\winrnr.dll
Module 42: C:\WINDOWS\system32\WLDAP32.dll
Module 43: C:\WINDOWS\System32\rasadhlp.dll
Module 44: C:\Program Files\WinEQ2\EQPlayNice.dll
Module 45: C:\WINDOWS\System32\S3appdll.dll
Module 46: C:\WINDOWS\System32\NTMARTA.DLL
Module 47: C:\Program Files\EverQuest\EQGraphicsDX9.DLL
Module 48: C:\Program Files\EverQuest\d3d9.dll
Module 49: C:\Program Files\EverQuest\dpvs.dll
Direct3D9:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0
Available Texture Memory: (not currently available)
DirectInput8:
-----------------------------------
EverQuest:
-----------------------------------
Profile 1: WinEQ 2.0 Default Profile
EQ Path: C:\Program Files\EverQuest
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 7 (+35 min RAM)
Texture Compression: ON (+0 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 318MB (BASE+35MB)
Level of Detail: 0
MaxFPS: 100
Additional setting: VertexShaders=1
Additional setting: 20PixelShaders=1
Additional setting: 1xPixelShaders=1
EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Dec 16 2004 17:15:50
Foreground
Mode: CPU Limiter
Max FPS: 0
Rendering: 1/0
Background
Mode: CPU Limiter
Max FPS: 0
Rendering: 1/0
Windows error info:
<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="eqgame.exe" FILTER="GRABMI_FILTER_PRIVACY">
<MATCHING_FILE NAME="d3d9.dll" SIZE="57344" CHECKSUM="0x4A8408D4" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="07/15/2004 04:19:00" UPTO_LINK_DATE="07/15/2004 04:19:00" />
<MATCHING_FILE NAME="dpvs.dll" SIZE="133120" CHECKSUM="0x2136EBF4" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="01/08/2002 15:59:52" UPTO_LINK_DATE="01/08/2002 15:59:52" />
<MATCHING_FILE NAME="eaxman.dll" SIZE="81920" CHECKSUM="0xD7E25552" BIN_FILE_VERSION="2.0.1.2" BIN_PRODUCT_VERSION="2.0.0.0" PRODUCT_VERSION="2, 0, 0, 0" FILE_DESCRIPTION="EAXMan" COMPANY_NAME="Creative Labs Custom Engineering" PRODUCT_NAME="Creative Labs EAX Manager" FILE_VERSION="2, 0, 1, 2" ORIGINAL_FILENAME="EAXMan.dll" INTERNAL_NAME="EAXMan" LEGAL_COPYRIGHT="Copyright © 2000" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="2.0.1.2" UPTO_BIN_PRODUCT_VERSION="2.0.0.0" LINK_DATE="03/09/2000 21:18:07" UPTO_LINK_DATE="03/09/2000 21:18:07" VER_LANGUAGE="English (United States) [0x409]" />
<MATCHING_FILE NAME="eaxunified.exe" SIZE="727383" CHECKSUM="0x9CD32E6A" BIN_FILE_VERSION="2.1.5.0" BIN_PRODUCT_VERSION="2.1.5.0" PRODUCT_VERSION="2.02.001" FILE_DESCRIPTION="PackageForTheWeb Stub" COMPANY_NAME="InstallShield Software Corporation" PRODUCT_NAME="PackageForTheWeb Stub" FILE_VERSION="2.02.001" ORIGINAL_FILENAME="STUB32.EXE" INTERNAL_NAME="STUB.EXE" LEGAL_COPYRIGHT="Copyright © 1996 InstallShield Software Corporation" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x10004" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="2.1.5.0" UPTO_BIN_PRODUCT_VERSION="2.1.5.0" LINK_DATE="03/26/1998 14:31:20" UPTO_LINK_DATE="03/26/1998 14:31:20" VER_LANGUAGE="English (United States) [0x409]" />
<MATCHING_FILE NAME="eqgame.exe" SIZE="3514368" CHECKSUM="0x81ECFB12" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="12/17/2004 01:20:47" UPTO_LINK_DATE="12/17/2004 01:20:47" />
<MATCHING_FILE NAME="EQGfx_Dx8.dll" SIZE="901120" CHECKSUM="0x3595EC56" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="12/17/2003 18:37:27" UPTO_LINK_DATE="12/17/2003 18:37:27" />
<MATCHING_FILE NAME="EQGraphicsDX9.dll" SIZE="1998848" CHECKSUM="0x49D2AB94" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="12/14/2004 18:22:46" UPTO_LINK_DATE="12/14/2004 18:22:46" />
<MATCHING_FILE NAME="eqmain.dll" SIZE="913408" CHECKSUM="0xD3957BE7" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="12/13/2004 18:03:44" UPTO_LINK_DATE="12/13/2004 18:03:44" />
<MATCHING_FILE NAME="Everquest.exe" SIZE="1413120" CHECKSUM="0x38FF674B" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/15/2004 19:23:28" UPTO_LINK_DATE="09/15/2004 19:23:28" />
<MATCHING_FILE NAME="installerconfig.exe" SIZE="249856" CHECKSUM="0x4FAA2D1D" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="11/15/2001 02:44:03" UPTO_LINK_DATE="11/15/2001 02:44:03" />
<MATCHING_FILE NAME="lpatch.exe" SIZE="40960" CHECKSUM="0xA2972DE" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="11/29/2001 02:08:07" UPTO_LINK_DATE="11/29/2001 02:08:07" />
<MATCHING_FILE NAME="mss32.dll" SIZE="349696" CHECKSUM="0x418CCD04" BIN_FILE_VERSION="3.0.0.0" BIN_PRODUCT_VERSION="3.0.0.0" PRODUCT_VERSION="6.5b" FILE_DESCRIPTION="Miles Sound System" COMPANY_NAME="RAD Game Tools, Inc." PRODUCT_NAME="Miles Sound System" FILE_VERSION="6.5b" LEGAL_COPYRIGHT="Copyright (C) 1991-2002, RAD Game Tools, Inc." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x0" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x5B8BF" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="3.0.0.0" UPTO_BIN_PRODUCT_VERSION="3.0.0.0" LINK_DATE="07/09/2002 21:33:51" UPTO_LINK_DATE="07/09/2002 21:33:51" />
<MATCHING_FILE NAME="OptionsEditor.exe" SIZE="282624" CHECKSUM="0x2B9C5A7A" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1.0.0.1" FILE_DESCRIPTION="TODO: <File description>" COMPANY_NAME="TODO: <Company name>" PRODUCT_NAME="TODO: <Product name>" FILE_VERSION="1.0.0.1" ORIGINAL_FILENAME="OptionsEditor.exe" INTERNAL_NAME="OptionsEditor.exe" LEGAL_COPYRIGHT="TODO: (c) <Company name>. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="06/15/2004 16:20:08" UPTO_LINK_DATE="06/15/2004 16:20:08" VER_LANGUAGE="English (United States) [0x409]" />
<MATCHING_FILE NAME="OptPatch.exe" SIZE="221184" CHECKSUM="0x175200F2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/22/2000 23:27:28" UPTO_LINK_DATE="09/22/2000 23:27:28" />
<MATCHING_FILE NAME="smackw32.dll" SIZE="95232" CHECKSUM="0xFBBB73C7" BIN_FILE_VERSION="3.0.0.0" BIN_PRODUCT_VERSION="3.0.0.0" PRODUCT_VERSION="3.1p" FILE_DESCRIPTION="Smacker Video Technology" COMPANY_NAME="RAD Game Tools, Inc." PRODUCT_NAME="Smacker" FILE_VERSION="3.1p" LEGAL_COPYRIGHT="Copyright (C) 1994-97 RAD Game Tools, Inc." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x0" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x206ED" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="3.0.0.0" UPTO_BIN_PRODUCT_VERSION="3.0.0.0" LINK_DATE="01/24/1998 00:15:22" UPTO_LINK_DATE="01/24/1998 00:15:22" />
<MATCHING_FILE NAME="TestEverQuest.exe" SIZE="1413120" CHECKSUM="0x4FF1C3A7" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/15/2004 19:19:38" UPTO_LINK_DATE="09/15/2004 19:19:38" />
<MATCHING_FILE NAME="Win32Bitmap.dll" SIZE="81920" CHECKSUM="0x473F9CFF" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="07/04/2003 00:14:52" UPTO_LINK_DATE="07/04/2003 00:14:52" />
</EXE>
<EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
<MATCHING_FILE NAME="kernel32.dll" SIZE="926720" CHECKSUM="0x6262EEA5" BIN_FILE_VERSION="5.1.2600.0" BIN_PRODUCT_VERSION="5.1.2600.0" PRODUCT_VERSION="5.1.2600.0" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.0 (xpclient.010817-1148)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xE8792" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.0" UPTO_BIN_PRODUCT_VERSION="5.1.2600.0" LINK_DATE="08/18/2001 05:33:02" UPTO_LINK_DATE="08/18/2001 05:33:02" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
</DATABASE>
eqgame.exe crash whenever use wineq2 to start eq1
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