Everquest eqgame crash.

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Kikki
GamingTools Subscriber
Posts: 3
Joined: Fri Jul 16, 2004 1:55 pm
Location: Japan

Everquest eqgame crash.

Post by Kikki » Fri Dec 17, 2004 4:08 pm

Everytime I open either Everquest via WinEQ 1.38 or WinEQ2, keep on getting a crash from both areas...

I've downloaded all the patches and checked it out if it was the problem, but it wasn't.... Can I please find an answer to this problem?

Here are the specs from WinEQ 1.38 (eqlog)

------------
WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
Profile NOT allowing sound
--- Begin EQ Graphics Settings ---
Luclin models: 13 (+70 min RAM)
Texture Compression: ON (+0 min RAM)
Dynamic Lighting: ON (+0 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: MEDIUM (+22 min RAM)
Calculated minimum RAM: 292MB (BASE+92MB)
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=TRUE
--- End EQ Graphics Settings ---
Available System Physical RAM: 282MB/510MB. Load 44%
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1400x1050, D3DFMT_X8R8G8B8
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...MOBILITY RADEON /ati2dvag.dll/6/14/10/6334
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1400x1050, D3DFMT_X8R8G8B8
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 59MB
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_DirectInput8Create(1EB0000,800,0€y¿:H¢Mª™]dí6—,21AA100,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse


And from WinEQ2 (System_txt.)

-------------
WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
System Physical RAM: 277/510MB
Page File: 1051/1248MB
Virtual Memory: 1996/2047MB (Extended: 0MB)
CPU 1: Intel(R) Pentium(R) III Mobile CPU 1133MHz @ 1129MHz
Video 1: \\.\DISPLAY1/MOBILITY RADEON
Video 2: \\.\DISPLAY2/MOBILITY RADEON
Video 3: \\.\DISPLAYV1/NetMeeting driver
Video 4: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1400,1050) (1400x1050) PRIMARY
Sound: SoundMAX Digital Audio
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.05

Loaded Modules:
-----------------------------------
Module 0: C:\Program Files\Sony\EverQuest\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: C:\Program Files\Sony\EverQuest\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\IMM32.dll
Module 15: C:\WINDOWS\system32\SHELL32.dll
Module 16: C:\WINDOWS\system32\SHLWAPI.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\SYNCOR11.DLL
Module 19: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
Module 20: C:\WINDOWS\system32\comctl32.dll
Module 21: C:\Program Files\WinEQ2\WinEQ2.dll
Module 22: C:\WINDOWS\Lavish.dll
Module 23: C:\WINDOWS\system32\PSAPI.DLL
Module 24: C:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 25: C:\WINDOWS\system32\MSIMG32.dll
Module 26: C:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 27: C:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 28: C:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 29: C:\WINDOWS\system32\mswsock.dll
Module 30: C:\WINDOWS\system32\hnetcfg.dll
Module 31: C:\WINDOWS\System32\wshtcpip.dll
Module 32: C:\WINDOWS\system32\DNSAPI.dll
Module 33: C:\WINDOWS\System32\winrnr.dll
Module 34: C:\WINDOWS\system32\WLDAP32.dll
Module 35: C:\WINDOWS\system32\rasadhlp.dll
Module 36: C:\WINDOWS\system32\uxtheme.dll
Module 37: C:\Program Files\WinEQ2\EQPlayNice.dll
Module 38: C:\WINDOWS\system32\MSCTF.dll
Module 39: C:\WINDOWS\system32\SynTPFcs.dll
Module 40: C:\WINDOWS\system32\VERSION.dll
Module 41: C:\WINDOWS\system32\NTMARTA.DLL
Module 42: C:\WINDOWS\system32\SAMLIB.dll
Module 43: C:\Program Files\Sony\EverQuest\EQGraphicsDX9.DLL
Module 44: C:\WINDOWS\system32\d3d9.dll
Module 45: C:\WINDOWS\system32\d3d8thk.dll
Module 46: C:\Program Files\Sony\EverQuest\dpvs.dll

Direct3D9:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0

Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0

DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 1: WinEQ 2.0 Default Profile
EQ Path: C:\Program Files\Sony\EverQuest
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 13 (+65 min RAM)
Texture Compression: ON (+0 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: MEDIUM (+30 min RAM)
Sky: COMPLEX (+10 min RAM)
Calculated minimum RAM: 392MB (BASE+109MB)
Level of Detail: 1
MaxFPS: 100
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=TRUE

EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Dec 16 2004 17:15:50
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30
"There are a lot better things to do in life, then get ran over by your best friends' incoming train...."

Adail
Non-Subscriber
Posts: 4
Joined: Mon Dec 06, 2004 8:28 am

Post by Adail » Fri Dec 17, 2004 5:10 pm

Got same problem after patch :?

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Fri Dec 17, 2004 5:46 pm

Sorry, I guess I had only fixed the subscriber data. All fixed now

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