ALT+Enter issues

WinEQ 2.0 Lite discussion

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CuddleBunny
Non-Subscriber
Posts: 2
Joined: Mon Jul 12, 2004 7:27 pm

ALT+Enter issues

Post by CuddleBunny » Tue Nov 30, 2004 1:53 am

In WinEQ 1.38 and earlier in EQW I often uses the Alt+Enter feature to reset my window gamma which often happened to change to darker and lighter when starting up another session to 2box, or it helped me to remove FPS dropping.

But with WinEQ2 now I get some weird behaviour when hitting Alt+Enter: Let me explain with 2 screenshots please:

Standard EQ Window position before hitting Alt+Enter:
Image

Position of the window after hitting Alt+Enter:
Image
(Sets back to the first position when I Alt+Tab between the web browser and EQ or when hitting Alt+Enter again.)
It just happens in the Character Selection screen or inGame, not when in the Server selection screen or when in the login screen.

Any help on having the window stay in its position instead of jumping down and thus making the titlebar visible even when you alt+enter in EQ? :(

My SysInfo.txt:

Code: Select all

WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
System Physical RAM: 372/1023MB
Page File: 1928/2974MB
Virtual Memory: 929/2047MB (Extended: 0MB)
CPU 1:               Intel(R) Pentium(R) 4 CPU 3.00GHz @ 3000MHz
CPU 2:               Intel(R) Pentium(R) 4 CPU 3.00GHz @ 3000MHz
Video 1: \\.\DISPLAY1/NVIDIA GeForce FX 5700
Video 2: \\.\DISPLAYV1/NetMeeting driver
Video 3: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1600,1200) (1600x1200) PRIMARY
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.05

Loaded Modules:
-----------------------------------
Module 0: c:\games\everquest\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: c:\games\everquest\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\IMM32.dll
Module 15: C:\WINDOWS\system32\SHELL32.dll
Module 16: C:\WINDOWS\system32\SHLWAPI.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\LPK.DLL
Module 19: C:\WINDOWS\system32\USP10.dll
Module 20: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
Module 21: C:\WINDOWS\system32\comctl32.dll
Module 22: C:\Programme\WinEQ2\WinEQ2.dll
Module 23: C:\WINDOWS\Lavish.dll
Module 24: C:\WINDOWS\system32\PSAPI.DLL
Module 25: C:\Programme\WinEQ2\WinEQ2-EQ.dll
Module 26: C:\WINDOWS\system32\MSIMG32.dll
Module 27: C:\Programme\WinEQ2\WinEQ2-D3D9.dll
Module 28: C:\Programme\WinEQ2\WinEQ2-D3D8.dll
Module 29: C:\Programme\WinEQ2\WinEQ2-DI8.dll
Module 30: C:\WINDOWS\system32\xfire_lsp.dll
Module 31: C:\WINDOWS\system32\Secur32.dll
Module 32: C:\WINDOWS\system32\mswsock.dll
Module 33: C:\WINDOWS\system32\hnetcfg.dll
Module 34: C:\WINDOWS\System32\wshtcpip.dll
Module 35: C:\WINDOWS\system32\DNSAPI.dll
Module 36: C:\WINDOWS\System32\winrnr.dll
Module 37: C:\WINDOWS\system32\WLDAP32.dll
Module 38: C:\WINDOWS\system32\rasadhlp.dll
Module 39: C:\WINDOWS\system32\msctfime.ime
Module 40: C:\WINDOWS\system32\NTMARTA.DLL
Module 41: C:\WINDOWS\system32\SAMLIB.dll
Module 42: c:\games\everquest\EQGraphicsDX9.DLL
Module 43: C:\WINDOWS\system32\d3d9.dll
Module 44: C:\WINDOWS\system32\d3d8thk.dll
Module 45: C:\WINDOWS\system32\VERSION.dll
Module 46: c:\games\everquest\dpvs.dll
Module 47: C:\WINDOWS\system32\HID.DLL
Module 48: C:\WINDOWS\system32\SETUPAPI.DLL
Module 49: C:\WINDOWS\system32\WINTRUST.dll
Module 50: C:\WINDOWS\system32\CRYPT32.dll
Module 51: C:\WINDOWS\system32\MSASN1.dll
Module 52: C:\WINDOWS\system32\IMAGEHLP.dll
Module 53: c:\games\everquest\mssmp3.asi
Module 54: c:\games\everquest\mssvoice.asi
Module 55: c:\games\everquest\mssa3d.m3d
Module 56: c:\games\everquest\mssds3d.m3d
Module 57: c:\games\everquest\mssdx7.m3d
Module 58: c:\games\everquest\msseax.m3d
Module 59: c:\games\everquest\mssrsx.m3d
Module 60: C:\WINDOWS\system32\MSACM32.dll
Module 61: c:\games\everquest\msssoft.m3d
Module 62: c:\games\everquest\mssdsp.flt
Module 63: C:\WINDOWS\system32\wdmaud.drv
Module 64: C:\WINDOWS\system32\msacm32.drv
Module 65: C:\WINDOWS\system32\midimap.dll
Module 66: C:\WINDOWS\system32\DSOUND.DLL
Module 67: C:\WINDOWS\system32\KsUser.dll

Direct3D9:
-----------------------------------
Driver: NVIDIA GeForce FX 5700/nv4_disp.dll/6/14/10/6670
Adapter Display Mode: 1600x1200 D3DFMT_X8R8G8B8
Game Display Mode: 1600x1200 D3DFMT_UNKNOWN
Current Adapter: 0

Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0

DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 1: EverQuest
EQ Path: c:\games\everquest
EQClient.ini: .\eqclient.ini
Patch: OFF  Test Server: OFF  Locale: us
Video Adapter: Application Controlled
Luclin models: 5 (+25 min RAM)
Sound: ON (+22 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Quality: 0
Sky: COMPLEX (+10 min RAM)
Calculated minimum RAM: 344MB (BASE+61MB)
Level of Detail: 0
MaxFPS: 20
Additional setting: VertexShaders=1
Additional setting: 20PixelShaders=1
Additional setting: 1xPixelShaders=1
Thank you in advance Lax. :)[/code]

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Tue Nov 30, 2004 2:43 am

Hmmmm.. well, that shouldnt happen :)

I'll look into that

eolewis
GamingTools Subscriber
Posts: 189
Joined: Sat Jul 10, 2004 7:18 am

Post by eolewis » Tue Nov 30, 2004 8:22 am

That happens to me alot... I usually just hit alt-enter again to fix it

CuddleBunny
Non-Subscriber
Posts: 2
Joined: Mon Jul 12, 2004 7:27 pm

Post by CuddleBunny » Sun Dec 26, 2004 3:20 am

Sorry to bump that old thread, but any news about this? its the only reason that keeps me from using WinEQ2 and staying with 1.38 so far. =(

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Sun Dec 26, 2004 3:37 pm

Fixed for 2.07, which will be up in a few hours

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