WinEQ 2 crashes on startup

WinEQ 2.0 Lite discussion

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Aelfric
Non-Subscriber
Posts: 2
Joined: Mon Jul 12, 2004 3:54 pm

WinEQ 2 crashes on startup

Post by Aelfric » Mon Nov 08, 2004 2:27 pm

...while running EQ1.

MODULES.TXT
-----------------
-- BEGIN eqgame.exe (400000) --
S=0x00E30048, R=0x001DA000, A=0x00C56048
mss32.dll - 216EE4, 0, 1DA354
WINMM.dll - 216E74, 0, 1DA2E4
WSOCK32.dll - 216E84, 0, 1DA2F4
DINPUT8.dll - 216BA4, 0, 1DA014
IMM32.dll - 216BB8, 0, 1DA028
KERNEL32.dll - 216BE0, 0, 1DA050
USER32.dll - 216DD8, 0, 1DA248
GDI32.dll - 216BAC, 0, 1DA01C
ADVAPI32.dll - 216B90, 0, 1DA000
SHELL32.dll - 216DC4, 0, 1DA234
ole32.dll - 216FC8, 0, 1DA438
-- END eqgame.exe (400000) SUCCESS --
Module Loaded C:\Program Files\WinEQ2\WinEQ2-EQ.dll (F30000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-EQ.dll (F30000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-D3D9.dll (FC0000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-D3D8.dll (1040000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-DI8.dll (10A0000)
Module Loaded C:\WINNT\system32\mswsock.dll (71A50000)
Module Loaded C:\WINNT\system32\mswsock.dll (71A50000)
Module Loaded C:\WINNT\system32\mswsock.dll (71A50000)
Module Loaded C:\WINNT\system32\DNSAPI.dll (76F20000)
Module Loaded C:\WINNT\System32\winrnr.dll (76FB0000)
Module Loaded C:\WINNT\system32\mswsock.dll (71A50000)
Module Loaded C:\WINNT\system32\rasadhlp.dll (76FC0000)
Module Loaded C:\WINNT\system32\mswsock.dll (71A50000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-DAOC.dll (1590000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-EQII.dll (1590000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-WOW.dll (1590000)
Module Loaded C:\Program Files\WinEQ2\WinEQ2-WC3.dll (1590000)
Module Loaded C:\WINNT\system32\ADVAPI32.dll (77DD0000)
Module Loaded C:\Documents and Settings\Owner\Desktop\MQ2-Latest\Release\mq2labels.dll (4000000)
Module Loaded C:\Documents and Settings\Owner\Desktop\MQ2-Latest\Release\mq2itemdisplay.dll (15A0000)
Module Loaded C:\Documents and Settings\Owner\Desktop\MQ2-Latest\Release\mq2custombinds.dll (15D0000)
Module Loaded C:\WINNT\system32\kernel32.dll (7C800000)
-- BEGIN EQGraphicsDX9.DLL (1980000) --
S=0x00E31008, R=0x00186000, A=0x00CAB008
d3d9.dll - 1B421C, 0, 186228
WINMM.dll - 1B4214, 0, 186220
dpvs.dll - 1B4224, 0, 186230
KERNEL32.dll - 1B4048, 0, 186054
USER32.dll - 1B41F8, 0, 186204
GDI32.dll - 1B4004, 0, 186010
ADVAPI32.dll - 1B3FF4, 0, 186000
-- END EQGraphicsDX9.DLL (1980000) SUCCESS --
Module Loaded C:\Program Files\Sony\EverQuest\EQGraphicsDX9.DLL (1980000)
Module Loaded C:\Documents and Settings\Owner\Desktop\MQ2-Latest\Release\mq2hud.dll (1D10000)
Module Loaded C:\Documents and Settings\Owner\Desktop\MQ2-Latest\Release\mq2map.dll (1D40000)
Module Loaded C:\Documents and Settings\Owner\Desktop\MQ2-Latest\Release\mq2bzsrch.dll (1D80000)
Module Loaded C:\Documents and Settings\Owner\Desktop\MQ2-Latest\Release\mq2itemdisplay.dll (15A0000)
Module Loaded C:\Documents and Settings\Owner\Desktop\MQ2-Latest\Release\mq2itemdisplay.dll (15A0000)
Module Loaded C:\Documents and Settings\Owner\Desktop\MQ2-Latest\Release\mq2chatwnd.dll (1DC0000)
Module Loaded C:\Documents and Settings\Owner\Desktop\MQ2-Latest\Release\mq2eqbugfix.dll (1DF0000)
Module Loaded C:\Documents and Settings\Owner\Desktop\MQ2-Latest\Release\mq2tracking.dll (1E20000)
Module Loaded C:\Documents and Settings\Owner\Desktop\MQ2-Latest\Release\mq2moveutils.dll (1E50000)
Module Loaded C:\WINNT\system32\USER32.dll (77D40000)
-- BEGIN eqgame.exe (400000) --
S=0x00E73008, R=0x001DA000, A=0x00C99008
mss32.dll - 216EE4, 0, 1DA354
WINMM.dll - 216E74, 0, 1DA2E4
WSOCK32.dll - 216E84, 0, 1DA2F4
DINPUT8.dll - 216BA4, 0, 1DA014
IMM32.dll - 216BB8, 0, 1DA028
KERNEL32.dll - 216BE0, 0, 1DA050
USER32.dll - 216DD8, 0, 1DA248
GDI32.dll - 216BAC, 0, 1DA01C
ADVAPI32.dll - 216B90, 0, 1DA000
SHELL32.dll - 216DC4, 0, 1DA234
ole32.dll - 216FC8, 0, 1DA438
-- END eqgame.exe (400000) SUCCESS --
Module Loaded C:\WINNT\system32\SHLWAPI.dll (77F60000)
Module Loaded C:\WINNT\system32\VERSION.dll (77C00000)
Module Loaded C:\WINNT\system32\VERSION.dll (77C00000)
-- BEGIN eqgame.exe (400000) --
S=0x00EB1F90, R=0x001DA000, A=0x00CD7F90
mss32.dll - 216EE4, 0, 1DA354
WINMM.dll - 216E74, 0, 1DA2E4
WSOCK32.dll - 216E84, 0, 1DA2F4
DINPUT8.dll - 216BA4, 0, 1DA014
IMM32.dll - 216BB8, 0, 1DA028
KERNEL32.dll - 216BE0, 0, 1DA050
USER32.dll - 216DD8, 0, 1DA248
GDI32.dll - 216BAC, 0, 1DA01C
ADVAPI32.dll - 216B90, 0, 1DA000
SHELL32.dll - 216DC4, 0, 1DA234
ole32.dll - 216FC8, 0, 1DA438
-- END eqgame.exe (400000) SUCCESS --
-- BEGIN EQGraphicsDX9.DLL (1980000) --
S=0x00E73008, R=0x00186000, A=0x00CED008
d3d9.dll - 1B421C, 0, 186228
WINMM.dll - 1B4214, 0, 186220
dpvs.dll - 1B4224, 0, 186230
KERNEL32.dll - 1B4048, 0, 186054
USER32.dll - 1B41F8, 0, 186204
GDI32.dll - 1B4004, 0, 186010
ADVAPI32.dll - 1B3FF4, 0, 186000
-- END EQGraphicsDX9.DLL (1980000) SUCCESS --
Module Loaded C:\WINNT\system32\ADVAPI32.dll (77DD0000)

SYSINFO.TXT
----------------
WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
System Physical RAM: 193/510MB
Page File: 1179/1504MB
Virtual Memory: 1991/2047MB (Extended: 0MB)
CPU 1: Intel(R) Pentium(R) 4 CPU 3.00GHz @ 2991MHz
CPU 2: Intel(R) Pentium(R) 4 CPU 3.00GHz @ 2992MHz
Video 1: \\.\DISPLAY1/NVIDIA GeForce FX 5900 Ultra
Video 2: \\.\DISPLAYV1/NetMeeting driver
Video 3: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1600,1200) (1600x1200) PRIMARY
Sound: SB Audigy Audio [BC00]
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.01

Direct3D9:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0

Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0

DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 1: WinEQ 2.0 Default Profile
EQ Path: C:\Program Files\Sony\EverQuest
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 23 (+115 min RAM)
Texture Compression: ON (+0 min RAM)
Sound: ON (+22 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: HIGH (+32 min RAM)
Sky: COMPLEX (+10 min RAM)
Calculated minimum RAM: 466MB (BASE+183MB)
Level of Detail: 1
MaxFPS: 45
Additional setting: VSync=1
Additional setting: VertexShaders=1
Additional setting: 20PixelShaders=1
Additional setting: 1xPixelShaders=1

EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Oct 11 2004 15:21:50
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30

Aelfric
Non-Subscriber
Posts: 2
Joined: Mon Jul 12, 2004 3:54 pm

Post by Aelfric » Mon Nov 08, 2004 2:31 pm

Two other comments:

1. I changed the release key for the default EQ1 profile to Ctrl+Z.
2. WinEQ 1.38 works just fine. Exited out of WinEQ 2 and restarted EQ1 under it with no problems.

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Mon Nov 08, 2004 2:51 pm

MQ2Moveutils is buggy. I modified the mq2moveutils post on the mq2 board so that the old download link no longer exists, and the code shown on the main post no longer has the bug. Grab the fix there please

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