Everquest eqgame crash (I've posted in EQ2 Lite... >.<

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Kikki
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Posts: 3
Joined: Fri Jul 16, 2004 1:55 pm
Location: Japan

Everquest eqgame crash (I've posted in EQ2 Lite... >.<

Post by Kikki » Fri Dec 17, 2004 4:10 pm

Everytime I open either Everquest via WinEQ 1.38 or WinEQ2, keep on getting a crash from both areas...

I've downloaded all the patches and checked it out if it was the problem, but it wasn't.... Can I please find an answer to this problem?

Here are the specs from WinEQ 1.38 (eqlog)

------------
WinEQ Version 1.38 Initializing
Windows Version Info: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
Profile NOT allowing sound
--- Begin EQ Graphics Settings ---
Luclin models: 13 (+70 min RAM)
Texture Compression: ON (+0 min RAM)
Dynamic Lighting: ON (+0 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: MEDIUM (+22 min RAM)
Calculated minimum RAM: 292MB (BASE+92MB)
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=TRUE
--- End EQ Graphics Settings ---
Available System Physical RAM: 282MB/510MB. Load 44%
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1400x1050, D3DFMT_X8R8G8B8
IDirect3D9Proxy::GetAdapterCount()=1
IDirect3D9Proxy::GetAdapterIdentifier(0)...MOBILITY RADEON /ati2dvag.dll/6/14/10/6334
IDirect3D9Proxy::GetDeviceCaps()
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,0)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,D3DFMT_X8R8G8B8,1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D32)... Format not available
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D24X8)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,2,D3DRTYPE_SURFACE,D3DFMT_D16)... Format OK
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_R5G6B5,D3DFMT_R5G6B5,0)... Format OK, forcing not available because adapter display mode is different
IDirect3D9Proxy::CheckDeviceType(0,D3DDEVTYPE_HAL,D3DFMT_X1R5G5B5,D3DFMT_X1R5G5B5,0)... Format not available
WEQ_CreateWindowExA(40000,_EverQuestwndclass,EverQuest,90000000,0,0,100,40,0,0,400000,0)
Locale: us
WEQ_Direct3DCreate9(31) successful
IDirect3D9Proxy::GetAdapterDisplayMode()
AdapterDisplayMode 1400x1050, D3DFMT_X8R8G8B8
IDirect3D9Proxy::CreateDevice()
-- Requested Direct3D9 Device Information --
AutoDepthStencilFormat: D3DFMT_D24S8
BackBufferCount: 1
BackBufferFormat: D3DFMT_X8R8G8B8
BackBufferHeight: 768
BackBufferWidth: 1024
EnableAutoDepthStencil: 1
Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
FullScreen_RefreshRateInHz: 0
hDeviceWindow: 0
MultiSampleType: D3DMULTISAMPLE_NONE
PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE
SwapEffect: D3DSWAPEFFECT_DISCARD
Windowed: 1
D3DDEVTYPE_HAL
D3DCREATE_HARDWARE_VERTEXPROCESSING
-- End Requested Direct3D9 Device Information --
CreateDevice successful on adapter 0
Available Texture Memory: 59MB
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_A4R4G4B4)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT1)... Format OK
IDirect3D9Proxy::CheckDeviceFormat(0,D3DDEVTYPE_HAL,D3DFMT_X8R8G8B8,0,D3DRTYPE_TEXTURE,D3DFMT_DXT3)... Format OK
IDirect3DDevice8Proxy::SetGammaRamp()...OK
WEQ_DirectInput8Create(1EB0000,800,0€y¿:H¢Mª™]dí6—,21AA100,0)
IID_IDirectInput8A
WEQ_IDirectInput8A::CreateDevice(a+o ÕÏ¿ÇDEST)
Single-char Keyboard
WEQ_IDirectInput8A::CreateDevice(`+o ÕÏ¿ÇDEST)
Single-char Mouse


And from WinEQ2 (System_txt.)

-------------
WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 2/2600.xpsp_sp2_rtm.040803-2158
System Physical RAM: 277/510MB
Page File: 1051/1248MB
Virtual Memory: 1996/2047MB (Extended: 0MB)
CPU 1: Intel(R) Pentium(R) III Mobile CPU 1133MHz @ 1129MHz
Video 1: \\.\DISPLAY1/MOBILITY RADEON
Video 2: \\.\DISPLAY2/MOBILITY RADEON
Video 3: \\.\DISPLAYV1/NetMeeting driver
Video 4: \\.\DISPLAYV2/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1400,1050) (1400x1050) PRIMARY
Sound: SoundMAX Digital Audio
DirectX: 4.09.00.0904
Internet Explorer: 6.0.2900.2180
WinEQ: 2.05

Loaded Modules:
-----------------------------------
Module 0: C:\Program Files\Sony\EverQuest\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\system32\kernel32.dll
Module 3: C:\Program Files\Sony\EverQuest\mss32.dll
Module 4: C:\WINDOWS\system32\USER32.dll
Module 5: C:\WINDOWS\system32\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\system32\ADVAPI32.dll
Module 8: C:\WINDOWS\system32\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\system32\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\IMM32.dll
Module 15: C:\WINDOWS\system32\SHELL32.dll
Module 16: C:\WINDOWS\system32\SHLWAPI.dll
Module 17: C:\WINDOWS\system32\ole32.dll
Module 18: C:\WINDOWS\system32\SYNCOR11.DLL
Module 19: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
Module 20: C:\WINDOWS\system32\comctl32.dll
Module 21: C:\Program Files\WinEQ2\WinEQ2.dll
Module 22: C:\WINDOWS\Lavish.dll
Module 23: C:\WINDOWS\system32\PSAPI.DLL
Module 24: C:\Program Files\WinEQ2\WinEQ2-EQ.dll
Module 25: C:\WINDOWS\system32\MSIMG32.dll
Module 26: C:\Program Files\WinEQ2\WinEQ2-D3D9.dll
Module 27: C:\Program Files\WinEQ2\WinEQ2-D3D8.dll
Module 28: C:\Program Files\WinEQ2\WinEQ2-DI8.dll
Module 29: C:\WINDOWS\system32\mswsock.dll
Module 30: C:\WINDOWS\system32\hnetcfg.dll
Module 31: C:\WINDOWS\System32\wshtcpip.dll
Module 32: C:\WINDOWS\system32\DNSAPI.dll
Module 33: C:\WINDOWS\System32\winrnr.dll
Module 34: C:\WINDOWS\system32\WLDAP32.dll
Module 35: C:\WINDOWS\system32\rasadhlp.dll
Module 36: C:\WINDOWS\system32\uxtheme.dll
Module 37: C:\Program Files\WinEQ2\EQPlayNice.dll
Module 38: C:\WINDOWS\system32\MSCTF.dll
Module 39: C:\WINDOWS\system32\SynTPFcs.dll
Module 40: C:\WINDOWS\system32\VERSION.dll
Module 41: C:\WINDOWS\system32\NTMARTA.DLL
Module 42: C:\WINDOWS\system32\SAMLIB.dll
Module 43: C:\Program Files\Sony\EverQuest\EQGraphicsDX9.DLL
Module 44: C:\WINDOWS\system32\d3d9.dll
Module 45: C:\WINDOWS\system32\d3d8thk.dll
Module 46: C:\Program Files\Sony\EverQuest\dpvs.dll

Direct3D9:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0

Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0

DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 1: WinEQ 2.0 Default Profile
EQ Path: C:\Program Files\Sony\EverQuest
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 13 (+65 min RAM)
Texture Compression: ON (+0 min RAM)
Dynamic Lighting: ON (+4 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: MEDIUM (+30 min RAM)
Sky: COMPLEX (+10 min RAM)
Calculated minimum RAM: 392MB (BASE+109MB)
Level of Detail: 1
MaxFPS: 100
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=TRUE
Additional setting: 1xPixelShaders=TRUE

EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Dec 16 2004 17:15:50
Foreground
Mode: FPS Limiter
Max FPS: 40
Rendering: 1/1
Background
Mode: CPU Limiter
Max FPS: 30
Rendering: 1/30
_________________
"There are a lot better things to do in life, then get ran over by your best friends' incoming train...."
"There are a lot better things to do in life, then get ran over by your best friends' incoming train...."

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Fri Dec 17, 2004 4:21 pm

Was a problem in the EQPlayNice data I put on the server, it is now fixed. Game on :)

Ayen
GamingTools Subscriber
Posts: 2
Joined: Mon Aug 23, 2004 7:28 am

Post by Ayen » Fri Dec 17, 2004 4:30 pm

Well, don't think it's fixed yet, because am having all the same crashes....at first the crashes I thought were due to the patch messages in the eqclient, in popup, that I think wineq doesnt support, but now, I am getting them at the server select screen when loading into particular servers.

WinEQ 2 System Information
System:
-----------------------------------
Windows Version: Microsoft Windows XP/Service Pack 1, v.1218/3790.dnsrv_idx01.040726-1300
System Physical RAM: 1403/2047MB
Page File: 13757/14104MB
Virtual Memory: 1930/2047MB (Extended: 0MB)
CPU 1: AMD Athlon(tm) 64 Processor 3500+ @ 2203MHz
Video 1: \\.\DISPLAY1/NVIDIA GeForce 6800 GT
Video 2: \\.\DISPLAYV1/RDPDD Chained DD
Monitor 1: \\.\DISPLAY1 (0,0,1280,1024) (1280x1024) PRIMARY
Sound: ¨
DirectX: 4.09.00.0904
Internet Explorer: 6.0.3790.0
WinEQ: 2.05

Loaded Modules:
-----------------------------------
Module 0: C:\Program Files (x86)\Sony\EverQuest Trilogy\eqgame.exe
Module 1: C:\WINDOWS\system32\ntdll.dll
Module 2: C:\WINDOWS\syswow64\kernel32.dll
Module 3: C:\Program Files (x86)\Sony\EverQuest Trilogy\mss32.dll
Module 4: C:\WINDOWS\syswow64\USER32.dll
Module 5: C:\WINDOWS\syswow64\GDI32.dll
Module 6: C:\WINDOWS\system32\WINMM.dll
Module 7: C:\WINDOWS\syswow64\ADVAPI32.dll
Module 8: C:\WINDOWS\syswow64\RPCRT4.dll
Module 9: C:\WINDOWS\system32\WSOCK32.dll
Module 10: C:\WINDOWS\system32\WS2_32.dll
Module 11: C:\WINDOWS\syswow64\msvcrt.dll
Module 12: C:\WINDOWS\system32\WS2HELP.dll
Module 13: C:\WINDOWS\system32\DINPUT8.dll
Module 14: C:\WINDOWS\system32\IMM32.dll
Module 15: C:\WINDOWS\syswow64\SHELL32.dll
Module 16: C:\WINDOWS\syswow64\SHLWAPI.dll
Module 17: C:\WINDOWS\syswow64\ole32.dll
Module 18: C:\WINDOWS\system32\ShimEng.dll
Module 19: C:\WINDOWS\AppPatch\AcGenral.DLL
Module 20: C:\WINDOWS\system32\MSACM32.dll
Module 21: C:\WINDOWS\syswow64\VERSION.dll
Module 22: C:\WINDOWS\system32\USERENV.dll
Module 23: C:\WINDOWS\system32\WINSTA.dll
Module 24: C:\WINDOWS\system32\NETAPI32.dll
Module 25: C:\WINDOWS\system32\UxTheme.dll
Module 26: C:\WINDOWS\WinSxS\WOW64_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.3790.1218_x-ww_FF1D704C\comctl32.dll
Module 27: C:\Program Files (x86)\WinEQ2\WinEQ2.dll
Module 28: C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_5.82.3790.1218_x-ww_1878E9CE\COMCTL32.dll
Module 29: C:\WINDOWS\Lavish.dll
Module 30: C:\WINDOWS\system32\PSAPI.DLL
Module 31: C:\Program Files (x86)\WinEQ2\WinEQ2-EQ.dll
Module 32: C:\WINDOWS\system32\MSIMG32.dll
Module 33: C:\Program Files (x86)\WinEQ2\WinEQ2-D3D9.dll
Module 34: C:\Program Files (x86)\WinEQ2\WinEQ2-D3D8.dll
Module 35: C:\Program Files (x86)\WinEQ2\WinEQ2-DI8.dll
Module 36: C:\WINDOWS\system32\mswsock.dll
Module 37: C:\WINDOWS\system32\hnetcfg.dll
Module 38: C:\WINDOWS\system32\ATL.DLL
Module 39: C:\WINDOWS\syswow64\OLEAUT32.dll
Module 40: C:\WINDOWS\system32\RASAPI32.dll
Module 41: C:\WINDOWS\syswow64\CRYPT32.dll
Module 42: C:\WINDOWS\syswow64\MSASN1.dll
Module 43: C:\WINDOWS\system32\rasman.dll
Module 44: C:\WINDOWS\system32\TAPI32.dll
Module 45: C:\WINDOWS\system32\rtutils.dll
Module 46: C:\WINDOWS\system32\netshell.dll
Module 47: C:\WINDOWS\system32\CLUSAPI.dll
Module 48: C:\WINDOWS\system32\credui.dll
Module 49: C:\WINDOWS\system32\iphlpapi.dll
Module 50: C:\WINDOWS\system32\DHCPCSVC.DLL
Module 51: C:\WINDOWS\system32\DNSAPI.dll
Module 52: C:\WINDOWS\system32\Secur32.dll
Module 53: C:\WINDOWS\System32\wshtcpip.dll
Module 54: C:\WINDOWS\System32\winrnr.dll
Module 55: C:\WINDOWS\syswow64\WLDAP32.dll
Module 56: C:\WINDOWS\system32\rasadhlp.dll
Module 57: C:\Program Files (x86)\WinEQ2\EQPlayNice.dll
Module 58: C:\WINDOWS\system32\MSCTF.dll
Module 59: C:\WINDOWS\system32\NTMARTA.DLL
Module 60: C:\WINDOWS\system32\SAMLIB.dll
Module 61: C:\Program Files (x86)\Sony\EverQuest Trilogy\EQGraphicsDX9.DLL
Module 62: C:\WINDOWS\system32\d3d9.dll
Module 63: C:\WINDOWS\system32\d3d8thk.dll
Module 64: C:\Program Files (x86)\Sony\EverQuest Trilogy\dpvs.dll
Module 65: C:\Program Files (x86)\Sony\EverQuest Trilogy\eqmain.dll
Module 66: C:\WINDOWS\system32\HID.DLL
Module 67: C:\WINDOWS\system32\SETUPAPI.DLL
Module 68: C:\WINDOWS\system32\WINTRUST.dll
Module 69: C:\WINDOWS\syswow64\imagehlp.dll
Module 70: C:\Program Files (x86)\Trillian\events.dll
Module 71: C:\WINDOWS\syswow64\comdlg32.dll
Module 72: C:\Program Files (x86)\Trillian\MSVCR71.dll

Direct3D9:
-----------------------------------
Driver: NVIDIA GeForce 6800 GT/nv4_disp.dll/6/14/10/6176
Adapter Display Mode: 1280x1024 D3DFMT_X8R8G8B8
Game Display Mode: 800x600 D3DFMT_UNKNOWN
Current Adapter: 0

Direct3D8:
-----------------------------------
Adapter Display Mode: 0x0 D3DFMT_UNKNOWN
Game Display Mode: 0x0 D3DFMT_UNKNOWN
Current Adapter: 0

DirectInput8:
-----------------------------------

EverQuest:
-----------------------------------
Profile 2: Lizputin
EQ Path: C:\Program Files (x86)\Sony\EverQuest Trilogy
EQClient.ini: .\eqclient.ini
Patch: OFF Test Server: OFF Locale: us
Video Adapter: Application Controlled
Luclin models: 12 (+60 min RAM)
Texture Compression: ON (+0 min RAM)
Texture Caching: ON (+0 min RAM)
Texture Quality: LOW (+0 min RAM)
Calculated minimum RAM: 343MB (BASE+60MB)
Level of Detail: 0
MaxFPS: 29
Additional setting: VertexShaders=TRUE
Additional setting: 20PixelShaders=0
Additional setting: 1xPixelShaders=0

EQPlayNice:
-----------------------------------
EQ Version: eqgame.exe Dec 16 2004 17:15:50
Foreground
Mode: FPS Limiter
Max FPS: 25
Rendering: 1/1
Background
Mode: FPS Limiter
Max FPS: 25
Rendering: 1/1

necrognomicon
GamingTools Subscriber
Posts: 4
Joined: Wed Sep 29, 2004 8:49 am

Post by necrognomicon » Fri Dec 17, 2004 4:33 pm

Using eqplaynice 1.20 i'm still crashing at server select. Can play normally without eqplaynice so it's not fixed really.

necrognomicon
GamingTools Subscriber
Posts: 4
Joined: Wed Sep 29, 2004 8:49 am

Post by necrognomicon » Fri Dec 17, 2004 4:45 pm

as a quick edit to this when i don't use quick login i get nearly as far as char select before it crashes.

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Fri Dec 17, 2004 4:46 pm

:shock:

The people responsible for sacking the people that were supposed to be sacked, have been sacked...

All fixed.

necrognomicon
GamingTools Subscriber
Posts: 4
Joined: Wed Sep 29, 2004 8:49 am

Post by necrognomicon » Fri Dec 17, 2004 4:58 pm

thanks for the quick response all seems fine now :)

Exploding Kitchen
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Posts: 16
Joined: Wed Jul 14, 2004 2:37 pm

Post by Exploding Kitchen » Fri Dec 17, 2004 6:39 pm

The people responsible for sacking the people that were supposed to be sacked, have been sacked...
Is that along the lines of continuing the flogging until morale increases?

Lax
Owner
Posts: 6634
Joined: Fri Jun 18, 2004 6:08 pm

Post by Lax » Fri Dec 17, 2004 7:11 pm

Mostly along the lines of Monty Python. "We apologize again for the fault in the subtitles. Those responsible for sacking the people who have just been sacked have been sacked."

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