WinEQ 2.0 Pro discussion and support
Moderators: Lavish Software Team, Moderators
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Chill
- Non-Subscriber
- Posts: 16
- Joined: Fri Oct 15, 2004 2:55 pm
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by Chill » Sat Oct 30, 2004 2:23 pm
It seems to work without MQ loaded, and MQ seems to work without WinEQ2, but if I have both running, when I go to start an EQ instance it tells me: "Unhandled exception in eqgame.exe (MQ2Main.dll): 0xC0000005: Access Violation.
And the debugger opens to MQ2KeyBinds.cpp:
Code: Select all
*code edited out by Lax, this is a bug in a MQ2 plugin not directly related to WinEQ, and I dont want code from those projects here*
I cant find a log file in the WinEQ2 folder to post with it. Anyone else having the same problem?
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Arune
- GamingTools Subscriber
- Posts: 5
- Joined: Thu Oct 28, 2004 3:11 pm
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by Arune » Sat Oct 30, 2004 2:49 pm
If you use Moveutils, it causes problems. here is the fix:
Code: Select all
*code edited out by Lax, this is a bug in a MQ2 plugin not directly related to WinEQ, and I dont want code from those projects here. Refer to the moveutils thread on the MQ boards instead.*
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Lax
- Owner
- Posts: 6634
- Joined: Fri Jun 18, 2004 6:08 pm
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by Lax » Sat Oct 30, 2004 6:53 pm
The fix is on the MQ boards, lets try to keep the MQ discussion out of here please. Sure I wrote MQ2 but this really isnt the place to post code segments of code people wrote for it that has bugs in it.