Search found 25 matches
- Wed Oct 12, 2016 8:36 am
- Forum: GamingTools Public::WinEQ 2.0 Lite
- Topic: Input Director - WinEQ 2.0
- Replies: 4
- Views: 12595
- Tue Oct 11, 2016 5:16 pm
- Forum: GamingTools Public::WinEQ 2.0 Lite
- Topic: Input Director - WinEQ 2.0
- Replies: 4
- Views: 12595
I appreciate you giving me some time to test InnerSpace. Sadly, it doesn't resolve the problem. Using Input Director and InnerSpace, mouse actions on the slave are still mirrored on the master. Also, unrelated... When I run Everquest via InnerSpace and connect to the Phinegal server, I am disconnect...
- Mon Oct 10, 2016 11:49 am
- Forum: GamingTools Public::WinEQ 2.0 Lite
- Topic: Input Director - WinEQ 2.0
- Replies: 4
- Views: 12595
Input Director - WinEQ 2.0
When using Input Director as a virtual KVM to control two PCs, both running EverQuest within WinEQ 2.0, any mouse click events / mouselook / scroll wheel is capture on the master when issued on the slave. According to Input Director, this is because both Input Director and games latch into the mouse...
- Mon Oct 11, 2010 9:42 am
- Forum: GamingTools Members::Inner Space
- Topic: ISXDK 32 and VS 2008?
- Replies: 3
- Views: 3333
- Mon Oct 11, 2010 9:41 am
- Forum: GamingTools Members::Inner Space
- Topic: ISXDK 32 and VS 2008?
- Replies: 3
- Views: 3333
ISXDK 32 and VS 2008?
ISXDK, made mandatory by the inner space release this weekend, only includes support for visual studio 2010. Are there plans to continue to support VS 2008?
- Mon Nov 02, 2009 9:11 am
- Forum: GamingTools Members::Inner Space
- Topic: Recent Patch breaks DAOC Support
- Replies: 5
- Views: 3927
- Sun Nov 01, 2009 9:03 pm
- Forum: GamingTools Members::Inner Space
- Topic: Uninstall IS Boxer?
- Replies: 2
- Views: 4475
- Sun Nov 01, 2009 1:26 pm
- Forum: GamingTools Members::Inner Space
- Topic: Accessing service from LavishScript
- Replies: 3
- Views: 2833
- Sun Nov 01, 2009 1:25 pm
- Forum: GamingTools Members::Inner Space
- Topic: Uninstall IS Boxer?
- Replies: 2
- Views: 4475
Uninstall IS Boxer?
While in concept I like ISBoxer, it has been causing quite a few problems with EQ1 for me, so I'd like to uninstall it. How does one go about removing it, but keeping Inner Space?
- Sat Oct 31, 2009 10:45 am
- Forum: GamingTools Members::Inner Space
- Topic: ISBoxer virtual file spam
- Replies: 0
- Views: 2382
ISBoxer virtual file spam
I'm using ISBoxer to virtualize my configuration files for several EQ1 characters. However, every time something causes the game to update a config file, I get a message "File 'x' filtered to 'x-charname'" This wouldn't be a big deal, but I also run clip.iss which adjusts the clip-plane dynamically ...
- Sat Oct 31, 2009 1:02 am
- Forum: GamingTools Members::Inner Space
- Topic: Accessing service from LavishScript
- Replies: 3
- Views: 2833
Accessing service from LavishScript
I'd like to trigger a function when a service fires, but there is no documentation on interfacing services with LavishScript. Basically I am using ISXEQ which provides an EQ Zone Service, which can be used to detect BEGINZONE, ENDZONE, and ZONED. I want to access this from LavishScript. I know that ...
- Tue Mar 13, 2007 8:43 am
- Forum: GamingTools Members::Inner Space
- Topic: Crashing sessions at launch
- Replies: 1
- Views: 1587
Crashing sessions at launch
Often when trying to open multiple sessions of EQ1, new sessions crash. Sometimes it's a second session, sometimes I can open two and a third session will crash, sometimes I get lucky and can open three but a fourth session will crash. There seems to be a link between the amount of time IS has been ...
- Sat Feb 17, 2007 1:46 am
- Forum: GamingTools Members::Inner Space
- Topic: ISXDK 30?
- Replies: 1
- Views: 1868
ISXDK 30?
Can you post ISXDK 30 to the unstable download link? It's still pointing at 29g
Thanks
Thanks
- Sun Dec 03, 2006 3:43 pm
- Forum: GamingTools Members::Inner Space
- Topic: Line number in non-fatal errors
- Replies: 0
- Views: 1542
Line number in non-fatal errors
It'd be nice for debugging if LavishScript output the line number on non-fatal errors.
ie: I'm getting "Unparsable in calculation: 't' Could not calculate true" errors, but without a line number it's tough to track it down...
ie: I'm getting "Unparsable in calculation: 't' Could not calculate true" errors, but without a line number it's tough to track it down...
- Wed Jul 12, 2006 8:17 am
- Forum: GamingTools Members::Inner Space
- Topic: hi, just got innerspace, and i'm installing it thru wine...
- Replies: 7
- Views: 3807
Just an FYI: The new check for DirectX > April 2006 fails when running IS under Cedega. I installed the June 2006 DirectX redist under Cedega, but IS doesn't see it. Most likely this is due to the way Cedega emulates certain .dlls. It's probably reporting a version string that IS doesn't like. This ...